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> A few pro tips from a survival veteran, for those of you trying it for the first time.
>1. Travel light: in the early levels, carry as little as you can. Everything has weight now, ammo, chems, Stimpacks, and that weight will add up fast. My recommendation is for early levels is to carry 2 weapons (a main and a backup), your armor, a few doses of emergency Chems, (psycho, jet, stimpacks, etc), at least 10 bottles of purified water (an easy feat, just build a basic water pump at any settlement and grab any empty beer/nuka/milk bottles you have, fill the bottles at the pump, and viola you have all the purified water you need), few molotovs, and 100 rounds for each of your weapons, and that's about it. Depending on how you packed you should be carrying somewhere in the range of 40 to 60 pounds, which leaves you plenty of room for picking up goodies on the road. As you get used to this style of play, you will learn to prioritize what to pick up and what to leave behind.
>2. Sneaking is essential: in the early levels, you will be as fragile as a baby. Seriously, do not charge in to battle because you will die a lot. Most enemies are capable of oneshoting you. Hell, even radroaches and bloatflys can be serious dangers in the early levels. Sneaking forces you to slow down and take your time, not to mention keeping you hidden from the enemy. Seriously, even the power armor you get at concord won't protect you for long at this point in the game, so staying hidden is your best bet for staying alive in the early game.
>3. Plan your perks: in survival mode damage perks, that is the ones that improve your weapons of choice, are the perks you should be choosing last. Instead, you should focus on perks that improve your survivability. Here are some examples of perks you may want to consider. Strong back: so you can carry more. Lead belly: in the early game you will probably be drinking a lot of dirty water and eating a lot of canned food, this will eliminate the radiation from these source (Which is good because radaway is pure poison in survival mode. Radaway does eliminate your rads, but it stacks on so many negative status effects that keeping the rads is usually the better alternative). Aqua boy/girl: Traversing through the water can help you get through a lot of dangerous areas, plus no rads or worrying about drowning. Chem resistant: chems can be life saving in survival mode and not having to worry about addiction is great (my current character is a straight up junkie who specializes in charisma and when that fails, full auto fire weaponry and it is such a fun build). Demo expert: explosives are so over powered in survival mode, (Molotovs for ghouls, frag grenades for raiders in those difficult to reach places, pulse grenades for robotic foes, and deathclaws are a worry of the past thanks to frag mines). Local Leader: an absolute necessity, in my opinion, considering how important settlements are in survival mode. Nerd Rage: If you are playing a high intelligence build, this perk will save your life more than once. Scrounger: Considering that ammo now has weight, increasing your odds of finding the ammo type that you need while on the road so that you dont have to carry so much around with you well, I'm sure you can see the usefulness of that. Just some perks to consider.
>4. Ballistic Weave is divine: get this as quickly as possible. Even if you hate the railroad, you should still rush to start their quest line just to get access to ballistic weave.
>5. Powernapping is your friend: Considering you can only save by sleeping, you should get into the habit of taking naps whenever you can. That way, you don't have to backtrack too far after you die. Although this will decrease your adrenaline a bit, if you only take an hour nap, you still get the benefit of the save, and you will still have some adrenaline.
>6. Plan your routes: since fast traveling is out, you need to plan your routes out carefully. Stack up quests so vou can visit multiple locations in a given area that way you cut down on backtracking. Looking for specific components/supplies/ammo? Think about where they might be. Hospitals are great source of chems and stimpacks, not to mention aluminum, crystal, and fiber optics, thanks to all the surgical trays and microscopes lying around. If you need food/water/alcohol, visit a bar or diner. Apartment building are often a good source of ammo thanks to them usually being infested with raiders or mutants. Even the enemies become a resource. Considering that certain enemies carry certain weapons. Gunners carry laser weapons as well as 10 ML. Super mutants tend to carry heavy weapons like mini guns or missile launchers with pipe weapons as a back up. Brotherhood always carry laser/plasma/gauss. Raiders tend to have a good mix of ballistic weaponry. These are all important factors when planning your route.
>7. Legendary gear is everywhere: survival mode ups the spawn rate of legendary enemies, because of this you will get more access to legendary gear. This gear can become game changing in survival mode. For example in my current playthough I got a very powerful weapon early on, a combat shotgun with the explosive perk. Because of this perk, every pellet that shotgun fires will produce a mini explosion that does 15 points of damage, and the shotgun fires 12 pellets per round. So that damage adds up fast, needless to say this gun has become a staple in my weapon rotation. These legendary items are definitely worth the trouble, so always go after legendary enemies when you get the chance, and if you find a really good piece of gear don't be afraid to retreat so you can find a bed for saving. There is no guarantee that the same piece of gear will spawn next time. 8. Towns/faction headquarters are wonderful: in survival mode the early game can be brutal. Towns/ faction headquarters become your one-stop shop for everything. Got a ton of rads/diseases/addictions? Go to the local doctor and get some amazingly cheap treatment and bam, you're as good as new. Looking for a new weapon or need an ammo top up? Check out the local gun shop. Junk dealers have a wide variety of components for sale so that you can upgrade your gear. Every town has an inn or free bed for sleeping, and they usually will have a food stockpile or store as well. If you need to free up some space you can always sell some things to make room at those very same shops. Granted later on these towns don't tend to be as useful because you have created a lot of settlements, but they still have their uses. Diamond city makes a fantastic hub for you to visit regularly in the early game.
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>I hope this advice helps you on your first survival playthrough, and remember, have fun!